Rule Text This document expalins the rules of Napoleon in the style of Japanese, named "Japoleon". 1. General Rules Number of players is always five, with partnership which is Napoleon-Forces vs Allied-Forces. Napoleon-Forces is consisted with Napoleon and his Aid, or is consisted with Napoleon alone. Allied-Forces is consisted with other players. Each player holds ten cards, aims to contract a bid, and take tricks with enough court-cards to fullfill the bid. Almost always played for stakes. Nesessary cards are standard deck of 53 cards in each suit and one joker. Each player dealt ten cards, And remaining three cards would be "open cards". At first "open cards" should be hidden. When no one bit as the Napoleon, those would be opened and re-bidding would be expected. Each player in turn, starting with the player to the left of the dealer, has a chance to bid or pass. A bidding is a number of court-cards of tricks from 13 to 20 and a key-suit, but re-bidding under opening "open cards" should be from 14 to 20. Each bid must be higher than any previous bid number. The highest bidder, who is the Napoleon, takes the "open cards" and choses necessary ten cards from thirteen cards, which are own ten cards and "open cards", and throws useless three cards away. If the Napoleon throws court cards, those court cards will be possessed by Allied-Forces. The Napoleon (bidder) continuously appoints an aid-card. A player who has the aid-card would be the Aid of the Napoleon. who are the Napoleon- Forces. But that should be a secret until the card will be played, even if to the Napoleon (bidder). A player who knows that is only the Aid. If the aid-card is one of Napoleon's own cards dealt, Napoleon-Foeces is only the Napoleon (bidder). The Napoleon makes the opening lead. The card is limitted not to be the key-suit and be also limitted not to be a joker in the first hand. The hands are played out in tricks with clockwise rotation. A player must follow the suit led if able, except "minor J" is only one abled. If unable to follow leading suit, any card may be played. A trick is won by the highest trump card in it. The cards ranking are follow as: - "killer" with "mighty" in the same hand (Clover 4 or Diamond 4) - "mighty" (Spade Ace or Heart Ace) - "major J" (Jack of key-suit) - "minor J" (Jack of another suit which is same color of key-suit) - joker as a leading card - "same 2" after first hand (when all cards in a hand are same suit, 2 is higher) - key-suit cards - leading suit cards - A > K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3 > 2 - joker as a following card in the case as the key-suit is Spade "mighty" is Heart Ace "major J" is Spade Jack "minor J" is Clover Jack "killer" is Diamond Four in the case as the key-suit is Heart "mighty" is Spade Ace "major J" is Heart Jack "minor J" is Diamond Jack "killer" is Clover Four in the case as the key-suit is Diamond "mighty" is Spade Ace "major J" is Diamond Jack "minor J" is Heart Jack "killer" is Clover Four in the case as the key-suit is Clover "mighty" is Spade Ace "major J" is Clover Jack "minor J" is Spade Jack "killer" is Clover Four The highest card wins. The winner of the trick leads for the next one. After all hands, settlement is made using chips or tokens. If the Napolen-Forces fails to make the bid, they pays to each other players. If succeeds, Napolen-Forces collect from Allied-Forces. Nothing is gained by winning extra tricks over the bid. The rate of settlement is usually one unit for each trick bid. But if Nap (all twenty court-cards) is bid, the Napolen-Forces collect 10 for winning but pay only 5 for losing. If a player dealt the wrong number of cards, he/she may demand correction before declaring, otherwise he/she must play on with the incorrect hand. And if he/she is the high bidder, he/she cannot collect if he/she wins, but must pay for losing. If the bidder's hand is correct but another player's one is wrong, he/she cannot collect if he/she wins, but must pay for losing. A revoke is failure to follow suit when able. If a revoke is claimed before settelement of the deal, the cards are thrown in. A revoking player must pay the full amount. 2. Rule of the software ver.2.xx+ Each player in turn, starting with a player selected random, who has a chance to bid or pass. A bidding is a number of court-cards of tricks from 12 to 20 and a key-suit. Each bid must be higher than any previous bid number. If Napoleon-Forces win, Napoleon (the bidder) gets 4 points and his Aid gets 2 points but gets 6 points without Aid. If Allied-Forces win, they gets 2 points.